The Prompts Editor is a tool that allows you to manage the translations of prompts into annotations. The center pane of the Editor shows a list of prompts, with the relevant annotations displayed in the fields below each prompt. In these fields, you can create new annotations for untranslated prompts or modify existing annotations. 

The usual process of translating a prompt involves listening to the prompt and then writing the annotations. To listen to an annotation, click the prompt link. The player (at the  top of the screen) will start playing the prompt. When necessary, you can pause the audio, and then continue playing the prompt when you are ready.

Annotations can be written manually or with the assistance of the Quick Guide on the right side of the Editor. Clicking an annotation in the Quick Guide inserts that annotation at the current location of the cursor.

After adding or modifying annotations, the translations need to saved by clicking Save.  The Save button is enabled whenever there is unsaved data. 

The Prompts Editor can be used in the following ways:

  • Simulator mode: In this mode, the left pane of the Editor shows the Interaction as it will be displayed to the user. Simulator mode allows you to navigate through your project and make changes on the pages you encounter as you proceed. When you make a change, click Save and then click Reload to see how the change is displayed on the Interaction page. 
  • File mode: In this mode, the left pane of the Editor displays a list of .xml files in which all the prompts translations are saved. Clicking a file name loads the annotations of all the prompts in the selected .xml file into the center pane of the Editor, in alphabetical order. You can then proceed with reviewing and updating the annotations. Clicking the Save button automatically updates the relevant .xml file.

Note: The Prompts Editor is not available for the sample projects.

Accessing the Prompts Editor

The Prompts Editor is accessed from the Launch Pad.
From the Projects List, in the row of the relevant project, open the Editor by clicking .